What Is Pinchurin Weak Against
Pincurchin • Generation VIII Pokédex
- Egg Groups:
- H2o 1 / Amorphous
- EXP At Lv. 100:
- i,000,000
Here are what abilities Pincurchin tin can mayhap take, along with their effects.
- Lightning Rod
- Draws in Electrical moves to Pincurchin, which prevents their harm and raises Pincurchin'due south Special Attack by one stage.
- Electric Surge
- Triggers the furnishings of Electric Terrain whenever Pincurchin is sent out in boxing.
Beneath is a listing of what Pincurchin's weakness and resistance is to various types.
- 2×
- ½
Pincurchin does not evolve into any other known or available Pokémon.
Pincurchin's Moves in Sword & Shield
Below is a list of all of the moves that Pincurchin can learn, along with what level information technology learns the move, the TM or TR number, and what egg moves information technology can learn, if any. Hover over a move (desktop/laptop) or click the ? push adjacent to the motility (mobile/tablet) to detect out more most the move.
Level Upwards Moves
Here are all of the moves Pincurchin learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
i | Peck Damages the target. | 35 | 100% | 35 | One Target | |||
1 | Thunder Shock Has a 10% gamble to paralyze the target. | 40 | 100% | xxx | One Target | |||
5 | Water Gun Damages the target. | 40 | 100% | 25 | One Target | |||
10 | Charge Raises Pincurchin's Special Defense force by i stage and doubles the ability of its Electric moves adjacent plow. | -- | -- | 20 | User | |||
15 | Fury Attack Hits the target two to five times in a row. | 15 | 85% | 20 | I Target | |||
20 | Spark Has a 30% gamble to paralyze the target. | 65 | 100% | 20 | One Target | |||
25 | Bubble Beam 10% take chances of lowering the target's Speed by one stage. | 65 | 100% | 20 | One Target | |||
30 | Recover Restores one-half of Pincurchin'south HP. | -- | -- | ten | User | |||
35 | Expletive Raises Pincurchin'southward Attack and Defense force past i stage, only lowers its Speed by ane stage. | -- | -- | 10 | Counter | |||
40 | Electric Terrain Activates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling comatose and powers up Electric-type moves by 50%. | -- | -- | 10 | Entire Field | |||
45 | Poison Jab Has a thirty% chance to poison the target. | lxxx | 100% | 20 | One Target | |||
50 | Zing Zap Has a 30% chance of causing the target to flinch. | 80 | 100% | x | One Target | |||
55 | Acupressure Raises a random stat (including Accuracy and Evasion) by ii stages. | -- | -- | xxx | User or Marry | |||
threescore | Belch Has a 30% chance to paralyze all nearby Pokémon. | fourscore | 100% | 15 | All Merely Self |
TM Moves
Hither are all of the moves that Pincurchin can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TM07 | Pin Missile Hits the target 2 to five times in a row. | 25 | 95% | 20 | One Target | |||
TM14 | Thunder Moving ridge Paralyzes the target. | -- | ninety% | twenty | One Target | |||
TM20 | Self-Destruct Pincurchin is knocked out later using Self-Destruct. | 200 | 100% | five | All Merely Cocky | |||
TM21 | Residuum Pincurchin restores its HP to full and falls asleep for two turns. | -- | -- | 10 | User | |||
TM24 | Snore Can only be used while comatose. 30% adventure of making the target flinch. | 50 | 100% | 15 | I Target | |||
TM25 | Protect Protects Pincurchin from attacks for a turn. Low chance of working on consecutive turns. | -- | -- | ten | User | |||
TM31 | Attract Infatuates Pokémon of the opposite gender. | -- | 100% | 15 | One Target | |||
TM33 | Pelting Dance Changes the weather to rainy for v turns. | -- | -- | five | Entire Field | |||
TM39 | Facade Does double damage if Pincurchin is poisoned, burned, or paralyzed. | lxx | 100% | xx | I Target | |||
TM55 | Alkali Does double harm if the target's HP is 50% or less. | 65 | 100% | 10 | One Target | |||
TM57 | Payback Does double impairment if Pincurchin attacks subsequently the target. | 50 | 100% | x | One Target | |||
TM58 | Assurance Does double impairment if the target was already damaged this plough. | lx | 100% | 10 | One Target | |||
TM74 | Venoshock Harm is doubled if the target is already poisoned. | 65 | 100% | x | One Target | |||
TM76 | Round Deals double damage if Round has already been used and causes whatever other Pokémon using Round to utilise it immediately after. | 60 | 100% | 15 | One Target | |||
TM77 | Hex Deals double damage if the target is affected by a major status condition. | 65 | 100% | ten | 1 Target | |||
TM90 | Electric Terrain Activates Electric Terrain for five turns, which prevents non-airborne Pokémon from falling asleep and powers upward Electric-blazon moves by 50%. | -- | -- | 10 | Unabridged Field |
TR Moves
Here are all of the moves that Pincurchin tin learn via TR (Technical Record). These moves can be taught but in one case per TR, but TRs can exist obtained in the Wild Area and other locations.
TR | Move | Type | Category | Ability | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TR03 | Hydro Pump Amercement the target. | 110 | 80% | 5 | One Target | |||
TR04 | Surf Deals extra damage to targets using Dive. | 90 | 100% | 15 | All But Self | |||
TR08 | Thunderbolt Has a 10% hazard to paralyze the target. | 90 | 100% | xv | One Target | |||
TR09 | Thunder 30% chance of paralyzing the target. 100% accuracy in the pelting and fifty% accurateness in sunny atmospheric condition. | 110 | 70% | 10 | Ane Target | |||
TR20 | Substitute Costs 25% of Pincurchin'southward max HP. Sets up a Substitute to block effects and damage. | -- | -- | 10 | User | |||
TR21 | Reversal Does more damage when Pincurchin's HP is low. | varies | 100% | 15 | One Target | |||
TR23 | Spikes Sets a layer of spikes to do damage upon switching in. Up to 3 layers can be set. | -- | -- | 20 | Enemy Field | |||
TR26 | Endure Will survive whatsoever hit with at least 1 HP left this turn. l% take a chance of working on sequent turns. | -- | -- | ten | User | |||
TR27 | Sleep Talk Can only exist used while comatose. Uses one of Pincurchin's moves at random. | -- | -- | x | User | |||
TR45 | Muddy Water thirty% run a risk of lowering all nearby enemies' Accuracy by one phase. | 90 | 85% | 10 | Nearby Enemies | |||
TR54 | Toxic Spikes Sets down 1 layer of Toxic Spikes. one layer poisons foes when they are sent out; 2 layers badly poisons. | -- | -- | 20 | Enemy Field | |||
TR57 | Poison Jab Has a 30% adventure to poison the target. | eighty | 100% | 20 | Ane Target | |||
TR84 | Scald Has a xxx% chance to burn down the target. | fourscore | 100% | fifteen | One Target | |||
TR91 | Venom Deluge Lowers all nearby enemies' Assail, Special Attack, and Speed by 1 stage if it is poisoned. | -- | 100% | xx | Nearby Enemies | |||
TR95 | Throat Chop Prevents the target from using any sound-based moves for the next ii turns. | eighty | 100% | 15 | One Target | |||
TR98 | Liquidation 20% chance of lowering the target's Defense by one stage. | 85 | 100% | x | One Target |
Egg Moves
Here are all of the moves that Pincurchin can learn as Egg Moves. In the case of evolved Pokémon, information technology shows what Egg Moves it can larn in its lowest evolutionary stage. Click the word EGG to find uniform breeding Pokémon to get that Egg Move onto Pincurchin.
Move | Type | Category | Power | Acc.% | PP | Target | Info | |
---|---|---|---|---|---|---|---|---|
EGG | Memento Lowers the target's Assail and Special Attack past 2 stages, then Pincurchin faints. | -- | 100% | 10 | Ane Target | |||
EGG | Sucker Punch Has +1 priority. Fails unless the target uses a damaging movement. | seventy | 100% | v | One Target |
Motion Tutor Moves
Here are all of the moves that Pincurchin can learn from Move Tutors. Virtually of these require the Expansion Laissez passer and can be constitute in the Isle of Armor'south Dojo, costing some Armorite Ore to teach. Nonetheless, there are a few moves that tin be taught aside from this.
Move | Type | Category | Power | Acc.% | PP | Target | Info | |
---|---|---|---|---|---|---|---|---|
TUTOR | Ascension Voltage If used during Electric Terrain, Ascent Voltage does double damage. | 70 | 100% | 20 | I Target |
Pincurchin'due south Detailed Stats
Below you'll find a more detailed table containing Pincurchin'south calculated stats, which are the stats that you actually see displayed in game. These are affected past a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Pincurchin'due south Nature.
By default, the stats you lot see in the table below prove four different possibilities, all assuming Pincurchin is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is non shown by default, so its maximum is 10% higher than shown hither, and minium 10% lower.
Stats at level 100 | 0 EVs | 252+ EVs | Base Stat | ||
---|---|---|---|---|---|
Min | Max | Min | Max | ||
HP | 206 | 237 | 269 | 300 | 48 |
Assault | 207 | 238 | 270 | 301 | 101 |
Defense | 195 | 226 | 258 | 289 | 95 |
Sp. Atk | 187 | 218 | 250 | 281 | 91 |
Sp. Def | 175 | 206 | 238 | 269 | 85 |
Speed | 35 | 66 | 98 | 129 | 15 |
Total | 435 |
Where to Find Pincurchin in Sword & Shield
Pokédex Entries for Pincurchin
Generation viii Pokédex Entries
Sword
Information technology feeds on seaweed, using its teeth to scrape it off rocks. Electrical current flows from the tips of its spines.
Shield
It stores electricity in each spine. Even if i gets broken off, it still continues to emit electricity for at least three hours.
What Is Pinchurin Weak Against,
Source: https://marriland.com/pokedex/pincurchin/
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