Players will encounter a variety of puzzles every bit they explore the mental worlds in Psychonauts 2 , and 2 tin can be establish in the mind of Hollis Forsythe. More than specifically, there is a puzzle in Hollis' Classroom and some other in Hollis' Hot Streak, and both of them center around using Raz'south Mental Connection psychic power. For those fans that may exist having some trouble solving the Hollis puzzles in Psychonauts 2, the solutions to both of them can be found in this guide.

Psychonauts 2: Hollis' Classroom Puzzle Solution

Players will encounter the kickoff of these Mental Connection puzzles in a room that is reminiscent of a church inside of Hollis' Classroom. To solve it, fans should begin by connecting Raz to the "Gamble" thought bubble, which is positioned directly side by side to Hollis, and then turn so that "Stress" is on their left and "Delight" is on their right. Players should now use Mental Connexion in Psychonauts ii to reach the node that is directly in front of them, and then go on along the node pathway that leads to the right.

Ultimately, this path will take players backside the stained glass window that Hollis is in forepart of, and there is a "Money" thought chimera in that position. Connecting the Psychonauts 2 protagonist to that idea will trigger a cutscene, wherein Hollis will point that she has figured out how to solve the looming money problems, and fans will know that they have completed the Classroom Mental Connectedness puzzle when that occurs.

psychonauts 2 hollis puzzle solutions

Psychonauts 2: Hollis' Hot Streak Puzzle Solution

The 2nd of these puzzles is found in Hollis' Hot Streak, and information technology is solved by connecting three sets of idea bubbling. Those connections are fabricated past using node pathways, as was washed in the Classroom puzzle, and here are details on the specific ideas that Psychonauts 2 fans must link:

  • Decisions and Wisdom: Later jumping into "Decisions," players should face the other side of the casino and connect to the node that is straight in forepart of them. They should then angle themselves slightly to the right to discover the "Wisdom" idea bubble.
  • Judgement and Quitting: Starting at the "Sentence" idea, players should turn toward the opposite side of the room and connect to the node that they see. They should then plough to the left to transfer to yet another node, and "Quitting" will then be on their right side.
  • Victory and Moderation: For the concluding connectedness, players must simply attach to "Victory" and use a unmarried node to reach the dorsum of the large Pachinko car, where the "Moderation" idea bubble is located.

Psychonauts 2 is bachelor on PC, PS4, Xbox Ane, and Xbox Serial X.

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