Theater Mechanicus Springtide Advent Guide
Springtide Appearance is the fourth and last phase in the Theater Mechanicus: Phase of Brilliance sub-event in the Hues of the Violet Garden Result in Genshin Touch Update 2.6.
This guide walks y'all through Springtide Advent and its two levels, Show of Forcefulness and Enter the Horde, including which Mechanici to place and where, all enemies, and more than.
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How to Start Springtide Advent
To start Springtide Advent, speak to Komokata in Ritou, Inazuma. She is standing at a tabular array by the stairs just before the Ritou docks. You need to take unlocked Theater Mechanicus starting time by completing the "True Tales of the Violet Garden: Human action 2 - What the Bluish Flowers Left Behind" Outcome Quest. Check out our Legends of the Kasen guide for the walkthrough.
Springtide Advent unlocked on April 12, 2022, following the first, second, and third stages, Whither the Wind Wends, Slumber Spirit's Span, and Autumnal Resplendence. Check out our Whither the Air current Wends Guide, Slumber Spirit's Span Guide, and Autumnal Resplendence Guide for steps on how to complete all of them.
Springtide Advent is split into two different levels: Show of Force and Enter the Horde.
Evidence of Forcefulness Details
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- When in that location are less than ten Mechanici on the field, all Mechanici deal 50% increased damage.
- The Mechanici you may build and their numerical limits are equally follows: v Rippling Reflections, 5 Glacial Blooms, 5 Furious Discharges, 4 Bindings.
Enemy Route I:
- Hilichurl Berserker - 40 points
- Large Hydro Slime - 40 points
- Hydro Slime - forty points
Enemy Route Two:
- Hydro Abyss Mage - 230 points
- Blazing Axe Mitachurl - 40 points
- Large Hydro Slime - 40 points
Enemy Route III:
- Dendro Samachurl - 40 points
Show of Strength Walkthrough
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Wonderous Sticks
In the Springtide Appearance Show of Forcefulness level, you are allowed to use six Wonderous Sticks (or equal to 120 Veneficus Points). Beneath are the all-time sticks you should exist bringing into battle with you lot:
- Fortune Stick: Silver Lining
- Fortune Stick: Vengeance
- Fortune Stick: Jolt
- Fortune Stick: Stoic Thunder
- Mystic Stick: Lightning Speed
Mechanicus Placement - Structure
As soon every bit the phase begins, immediately construct four Electro Furious Discharge towers in a square formation in the starting area.
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After creating the four Electro towers, go to the center row and select Deconstruct the Binding Mechanicus. Replace it with a Hydro Rippling Reflections tower.
Next, go downwards the hallway and make your way to the imperial portal section that has a unmarried Hydro belfry. Go up to the Mechanicus and dismantle the Rippling Reflections device.
Turn effectually and head back to the starting area. Finish in the middle section and identify an Inferno Belfry in the middle cavalcade.
After this, place a 2nd Inferno tower in the column to the left of the previous Mechanics you lot only put downwards.
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Travel back to the starting surface area and take a right and turn the corner. Walk up to the lonely Electro Furious Discharge tower here and Deconstruct it. Replace it with a Hydro Rippling Reflections Mechanicus.
Construct a Furious Discharge Mechanicus next to the Hydro tower yous previously put downward. The Electro tower should be placed in the column next to the wall.
Turn around and continue downwardly the set up of stairs where you volition find a second regal portal. Arroyo the single Electro belfry and dismantle it to collect the Veneficus Points.
Head back to the previous location where you built a Hydro and Electro tower next to each other. Construct some other Furious Discharge Mechanicus on the left side column. If done right, you lot should accept an Electro, Hydro, and Electro set of devices in a row leading to the starting section.
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Walk back through the beginning section and continue upwardly the fix of stairs. Y'all can now start the stage!
Strategy
Dissimilar Wither the Wind Wends and Autumnal Resplendence, the chief strategy here is going to sit down back and let all the Mechanicus do all the work. Compared to Day 1, two, and 3, Day 4 of Theater Mechanicus is fairly piece of cake.
Y'all can just hang out in the upper area at the top of the stairs and watch as waves of enemies get decimated.
You will know when the stage is coming to an terminate when giant Shield Mitachurls show up. The creatures pose no threat here, though. After they are all taken out, the stage will come to an end.
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Unlike previous stages that require y'all to build extra Mechanici in the center of boxing, you can obtain a perfect score of three,000 points by doing nothing but putting them down in the right spots.
Enter the Horde Details
- When there are less than 10 Mechanici on the field, all Mechanici deal fourscore% increased DMG.
- The Mechanici yous may build and their numerical limits are as follows: 3 Infernos, iv Rippling Reflections, 4 Glacial Blooms, four Furious Discharges, 4 Bindings.
- Increases opponents' HP, decreases initial Veneficus Points, and increases the number of points you can utilise to select Sticks.
Enemy Route I:
- Hilichurl Berseker - 28 points
- Stonehide Lawachurl - 200 points
- Hydro Slime - 28 points
- Large Hydro Slime - 28 points
Enemy Route II:
- Hydro Abyss Mage - 110 points
- Blazing Axe Mitachurl - 28 points
- Cryo Abyss Mage - 110 points
- Stonehide Lawachurl - 200 points
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Enemy Route 3:
- Dendro Samachurl - 28 points
- Hydro Samachurl - 28 points
- Frostarm Lawachurl - 200 points
Enter the Horde Walkthrough
Wonderous Sticks
As a result of the increased difficulty of Enter the Horde, you will now be able to bring in nine Wonderous Sticks (or equal to 180 Veneficus Points). These are the best sticks to equip for the second level:
- Fortune Stick: Uninhibited
- Fortune Stick: Silvery Lining
- Fortune Stick: Vengeance
- Fortune Stick: Jolt
- Fortune Stick: Stoic Thunder
- Fortune Stick: Chains
- Fortune Stick: Shackles
- Fortune Stick: Hidden Sting
- Mystic Stick: Lightning Speed
Mechanicus Placement - Structure
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As before long equally the level starts, construct four Furious Discharge Mechanicus in a foursquare formation. Just like the Show of Forcefulness difficulty, you need to build four Electro towers in the opening section.
Travel northward down the hallway until you approach the yellow Binding Mechanicus in the middle of the pathway. dismantle it to collect the Veneficus Points.
Continue to travel forward until you reach the imperial portal section. Walk up to the single Hydro Rippling Reflections tower and dismantle information technology.
Turn around and head back to the starting area. One time there, make a right to walk around the corner. Travel down the stairs which volition lead you to the second purple portal area. Get upwardly to the only Furious Discharge Mechanicus and dismantle it.
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Go back to the starting expanse and travel forrard until you hit the heart section. Construct an Electro tower in the third row, 2nd column.
Walk to your firsthand left and construct a Cryo Glacial Bloom Mechanicus in the first row's second column.
Caput dorsum to the starting area once again and make a right to turn the corner. Finish once you reach the unmarried Electro belfry. Construct a Hydro Rippling Reflections Mechanicus to the left of the Furious Belch unit.
Make your way dorsum to the starting area and head up the stairs to beginning the stage.
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Strategy
Different the Evidence of Strength level, players wanting to secure a perfect score will have to do some extra work. While yous can just sit back and do nothing for nearly of the level. yous will somewhen demand to build some additional Mechanicus.
A few minutes into the battle, a grouping of Blazing Axe Mitachurl will spawn into the map. Make your way down to the starting area and employ the middle column to build a Bounden Mechanicus. You need to exist careful though and construct it just as the enemies pace over the column. This will freeze them long enough for your other towers to have them out.
Eventually, a handful of Stonehide Lawachurl will appear. Just like the Axe Mitachurls, you will demand to stand in the opening surface area and build a Binding Mechanicus in the middle column. Activating the trap right equally soon as they are standing over information technology will lock them in identify.
As mentioned earlier, yous tin can secure a perfect iii,000-point score. But you will need to be vigilant and stay on height of the Binding Mechanicus in the opening area. The Mitachurls will sometimes sprint across the map to attempt to flim-flam you lot so you demand to be on top of the opening area.
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Springtide Advent Rewards
To view all objectives and claim any unlocked rewards, click on Theater Mechanicus in the Hues of the Violet Garden Event menu.
List of All iv Autumnal Resplendence Objectives and Rewards | |
---|---|
Objective | Rewards |
Obtain a score of 1500 in Show of Strength | • 30 Primogems • 2 Hero'due south Wit • 4 Guide to Transience |
Obtain a score of 2500 in Show of Force | • twenty,000 Mora • ii Hero's Wit • 4 Guide to Elegance |
Obtain a score of 1500 in Enter the Horde | • 30 Primogems • 2 Hero's Wit • 4 Guide to Light |
Obtain a score of 2500 in Enter the Horde | • twenty,000 Mora • 6 Mystic Enhancement Ore |
The end of Springtide Appearance marks the closing of the Theater Mechanicus Event. Check out our Hue of the Violet Garden Event Guide to discover what else the Update 2.6 Event offers.
Up Next: The Almighty Arataki Neat and Glorious Drumalong Festival
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Theater Mechanicus Springtide Advent Guide,
Source: https://www.ign.com/wikis/genshin-impact/Theater_Mechanicus:_Springtide_Advent_Guide
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